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How Can I Hire a Talented 3D Artist?
6 min read

How Can I Hire a Talented 3D Artist?

A guide for indie studios on finding, evaluating, and hiring freelance 3D artists who can bring their games to life.

How Can I Hire a Talented 3D Artist?

By Washington Pearce

As an independent studio, finding the right collaborators for your project is the kind of decision that will make or break your project. Few collaborators will be as critical as a 3D artist. A talented 3D artist will shape the visual language of your game through environments and character models that are more than just digital assets.

However, finding the right artist for your project can be difficult, since not every portfolio with flashy renders means the artist would be a dependable partner. So how do you find a 3D artist that’s truly the perfect fit?

This guide will walk you through exactly what to look for in a freelance 3D artist. We’ll discuss what factors make an artist successful, how to assess their skills beyond just aesthetic appeal, and how to avoid mis-hires that will hurt your timeline and budget.

What Makes a 3D Artist “Talented”?

“Talent” can be a nebulous term, especially in a creative industry with many, many tastes. When it comes to hiring a freelance 3D artist, talent can be reliably measured by looking for a blend of creative ability, technical proficiency, and professional reliability.

Several key traits that set a 3D artist apart from the crowd include:

  • A robust and well-documented portfolio
  • Experience with relevant tools and more than one game engine
  • An understanding of various genres and styles (including the specific style you’re looking for)
  • A track record of delivering on time, within scope, and with attention to detail and feedback

Next, we’ll break each of these down to show you what to look for when evaluating candidates.

Evaluating a 3D Artist’s Portfolio

At first glance, a portfolio might not seem much more than a gallery of nice-looking models. In reality, a portfolio is much more: it’s a demonstration of experience, problem-solving, and unique artistic flair. Ideally, the kind of portfolio that a strong 3D artist will put out will contain six or more distinct projects accompanied with descriptions that explain:

  • What the asset was made for (game environment, NPC model, prop)
  • What tools were used (Maya, Blender, ZBrush, Substance, etc.)
  • Which techniques were involved (sculpting, retopology, PBR texturing)
  • The artist’s specific role in the asset creation (solo work or as part of a team)

Next, it’s important to look beyond the visuals and evaluate if the artist understands why the model was made and how it should function in a game engine.

A talented visual artist will make sure they can show off:

  • Clean topology and efficient UV layouts
  • Attention to optimization for real-time rendering
  • Use of texture baking, LODs, and engine-ready formats

One thing to look out for is portfolios that look like they came from a school assignment and lack real-world context or explanation. Your potential 3D artist needs to be able to tell you what a model was used for and why, how it was made, and what the process looked like. If they can’t connect the model to its purpose, that’s a red flag.

Technical Proficiency With Industry Tools

There are many different softwares that a talented 3D artist could use to accomplish their work, and most artists will be fluent in at least one of the top tools like Maya, Blender, or 3ds Max. The most important thing is that the new artist is able to adjust to your studio’s specific needs.

In order to assess how your candidate will be able to fit their expertise to your needs, ask them:

  • What tools are they most comfortable with?
  • Can they adapt to your studio’s pipeline?
  • Do they have experience importing assets into your target engine?

You’ll want someone with proven ability in your specific contexts, not just theoretical knowledge of how these things might work.

Genre and Style Alignment

This is the most important part of assessing a good 3D artist, because an artist who is used to creating gritty fantasy environments for soulslike games probably won’t be the right fit for your cozy farming sim. You want an artist whose past work aligns with the tone and genre of your game.

Here are some questions to evaluate style compatibility:

  • Does the artist show range, or do they specialize in one look?
  • Have they worked on similar games in the past?
  • Are the projects in similar scope to what you would need them to do?

Conclusion

With this many variables to consider, it might look like hiring a freelancer is a risk not worth taking, and you’d be better off working with the talent you already have. These risks can be minimized by being thorough and up front about your expectations from the start.

By focusing on portfolio quality, technical skill, project experience, style fit, and communication, you’ll increase your chances of finding someone who can not only deliver great assets but also become a great partner for your studio’s success.

Indie devs often have to do more with less. That makes every hire count. So take your time, ask smart questions, and remember: the best 3D artists don’t just make your game look good—they help you finish it.

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